PlayEveryWare is an independent game studio working on original titles and collaborating with other developers on their titles. We can help publish or develop console, handheld, mobile, or PC games!

Our current project is bringing Elliot Quest to the Nintendo eShop on the Wii U! Contact us if you'd like more information about the game!

PlayEveryWare Games

Elliot Quest Wii U eShop
Elliot Quest

Working with Ansimuz Games on porting to and publishing on Wii U.

  • March for North America.
  • April for Europe.
  • Coming soon for Japan
Power Defense DSiWare / 3DS eShop
Power Defense

A PlayEveryWare original title.

A cool twist to the tower defense mechanic! Balance power usage by managing connections between towers. Choose between upgrades or special attacks. Protect the Power Defense Squad as they salvage the fallen pieces of their space station.

Client Work Portfolio

Marvel Puzzle Quest PS4, XBox One
Marvel Puzzle Quest

Working with WayForward on porting the game to current and last generation consoles.

  • Multiplayer design
  • Network programming
  • UI Design, art and programming
Regular Show 3DS Retail
Regular Show

Worked with WayForward on development and design.

  • Game Design
  • Engine programming
  • Gameplay programming
  • Platform integration
Ducktales Remastered Multiplatform
Ducktales Remastered

Worked with WayForward on physics programming and scripting.

Our team's development experience also includes titles from working at other studios: Insanely Twisted Shadow Planet (XBLA, PC), Guild Wars 2 (PC), Project Spark (Xbox), Hybrid (XBLA)


Reach out to us if you'd like more info our on games, who we work with, or what we do. Or if you have a great game and could use our programming, art, or publishing services!


Meet the team!

Ryan Meyer

Thomas O'Connor

Mike Ratto

Felipe Romero