We've been busy collaborating with other indie teams and publishers to help bring their games to more players! We love working on unique games and developing for consoles.
2016 3DS PS4 XB1
Iola has been cast into the Underworld after meeting an untimely end, and must jump, climb, slash, and incinerate her way through the various twisted regions of Hades' domain. PlayEveryWare worked with Paleozoic Games with porting and publishing Olympia Rising to the Wii U.
Elliot Quest is an adventure/RPG inspired by Zelda II, where players explore the mysterious Urele island in search of an ancient demon. PlayEveryWare worked with Ansimuz Games with porting the game from HTML5 to C++, adding new features, and publishing across multiple platforms.
A cool twist to the tower defense mechanic! Balance power usage by managing connections between towers. Choose between upgrades or special attacks. Protect the Power Defense Squad as they salvage the fallen pieces of their space station.
A game currently in development and being published by tinyBuild
Train hard, fight crocodiles, and find love in Punch Club, a boxing management sim published by tinyBuild.
PlayEveryWare is growing and we need developers to come join us at our offices in Seattle, or help us working remotely. If you like what we do and are interested, drop us a line at firstname.lastname@example.org.
We're looking for someone to help us with new development on an existing title. Together we'll be adding in new features, and coordinating with designers and artists to build up a game that has a lot of hype behind it.
We're looking for someone to help us build a large-scale multiplayer PvP game from scratch.
We're looking for someone who love the challenge of matching the look and feel of a game, while bringing in new ideas. Especially someone who can roll onto new projects with ease, provide great direction to new hires, and help us develop the studio as we grow!
Are you a super awesome 3D generalist? Then we need you too!
Have questions about our games, who we work with, or what we do? Or, do you have a great game that could use our programming, art, or publishing services?