Technical Artist


-Collaborate with engineering team to diagnose and resolve issues

-Identify and solve technical issues related to the art pipeline

-Profile game performance and apply art optimization techniques without exceeding technical limits of platform

-Troubleshoot/debug/firefight technical issues

-Cover multiple projects when needed

-Demonstrable professionalism, good attitude, focused, and meets deadlines consistently


-Minimum 1-3 years of experience within the game industry

-Working knowledge of 2D/3D graphics and the production pipeline

-Experience with C#, C++, and Unity

-Able to create tools and scripts to streamline productivity (i.e. MEL/Python)