Senior Technical Artist


-Collaborate with engineering team to diagnose and resolve issues

-Identify and solve technical issues related to the art pipeline

-Profile game performance and apply art optimization techniques without exceeding technical limits of platform

-Actively advise or inform the teams/leads/producers of foreseeable issues or problematic techniques

-Troubleshoot/debug/firefight technical issues

-Cover multiple projects when needed

-Demonstrable professionalism, good attitude, focused, and meets deadlines consistently


-Minimum 3-5+ years of experience as a Technical Artist within the game industry

-Proficiency with C#, C++, and Unity

-Able to create tools and scripts to streamline productivity (i.e. MEL/Python)

-Expertise in 2D/3D graphics and excellent knowledge of the production pipeline